Department of Industrial Computer Science
AGH University of Science and Technology
Faculty of Metals Engineering and Industrial Computer Science
 
tel.  +48 /0-prefix/ 12 617 20 92, fax. +48 /0-prefix/ 12 617 20 92   ip@agh.edu.pl  
  W sekcji Specjalność SIP zostały umieszczone informacje na temat przedmiotów realizowanych na specjalności Systemy Informatyki Przemysłowej.                  
-- TREŚCI MERYTORYCZNE - STUDIA DZIENNE LATA IV - V --
 
 

 
VISUALISATION AND 3D GRAPHIC
 
DESCRIPTION:
The main goal of the lecture is the familiarizing students with graphical visualization. The stu-dents learn about the principles of 3D scenes generating, transformations of scene objects, planar geometric projections and methods of solid representation as well as the visual reality algo-rithms. The students gain knowledge in geometrical modelling, rendering, aliasing and antialias-ing, visible surface determination, efficient visible-surface and visible-line algorithms and illu-mination models. During the lectures the principles of image manipulation and storage, filtering and image processing, advanced raster graphics architecture, 3D graphics pipeline, multiproces-sing and object-parallel front-end architectures are presented. The lectures include also informa-tion concerning volume rendering, physical based modelling, conventional and computer as-sisted animation and basic information concerning animation languages. Students gain experi-ence in working with commercial 3D scenes creation programs and application of advanced OpenGL library procedures. They familiarize themselves with effective graphical algorithms dedicated to the visualisation of spatial objects and learn about application of multiprocessing and parallel graphical pipelining.




AUTHOR:
Dr hab. inż. Mirosław Głowacki, prof. AGH

BOOKS:
 
01. J. Foley, Wprowadzenie do grafiki komputerowej, WNT 2001
02. J. Zabrodzki i in., Grafika komputerowa. Metody i narzędzia, WNT 1994
03. M. Jankowski, Elementy grafiki komputerowej, WNT, Warszawa 1990
04. T. Pavlidis, Grafika i przetwarzanie obrazów, WNT, Warszawa 1987
05. R.S. Wright, M. Sweet, OpenGL. Księga eksperta, Helion, 1999

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